A small village at the edge of the oak woods. Hunt, forage, build, and earn your place.
Touch controls are on. Left stick walks, right stick aims, and tapping something shows what you can do with it.
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W A S DWalkShiftRun (uses endurance)CSneak on or off. Animals notice you less. While sneaking, an eye shows what each creature knows: shut (unaware), half open (suspicious), open (alerted). When a blade icon shows, strike from behind to take it unawares.MouseLook. Your view cone follows where you face.Hold right mouseWith the bow, draw an arrow. With anything else, block: just before a blow lands, it parries.Left mouseLoose the arrow while drawing. Otherwise strike: tap for a quick blow, hold and release for a heavy oneQStep back out of reachTap right mouseContext menu for whatever is under the cursorEUse or talk to the nearest thing. Strike when a fish bites.FishingWith a rod in your pack, right-click the water. When the float dips, press E or click.SeasonsA year is 24 days, six to a season. Winter freezes the ground, and berries and mushrooms become scarce. Rain waters crops and fills a waterskin: right-click the ground.Body and warmthPress V for the body screen: wear clothes in the six slots and treat wounds. Cold, wet, tiredness, bad water and stale food all hurt. Wool stays warm when wet, and a waxed cloak sheds rain.FightingTap to strike, hold for a heavy blow that staggers. Hold right mouse (or the Block button) to block: a shield stops most of a blow, and blocking just before it lands parries and staggers the attacker. Hits from behind do more. Wolves crouch before they lunge and boars paw the ground before they charge. A spear stops a charge dead. Q steps back.Home and landYour cottage has a small roped-off yard. Crates, fences, garden beds, racks, coops, pens and furniture can only go on your own land. Buy more houses at their For Sale signs, and pay to extend a yard at its sign. Hedda sells hens, Maud sells sheep, goats and shears. Campfires go anywhere but burn out after about six hours, and a bedroll rolls back into your pack when you wake.HerbalismHerbs grow all over the land, each in its own place and season. Brew at any fire from the Brew tab: teas, tonics and draughts that warm, cool, help you sleep, ward off sickness or hide you from game. Draughts need a mortar and pestle and a vial. Wolfsbane paste poisons arrows.Smithing and wearTools and armour wear with use. Blunt tools are slow, battered armour protects less. Sharpen blades with a whetstone, mend at a forge, or pay Bram. At the anvil (Build menu, Forge tab) you smelt ore and make tools, helms, gauntlets and mail. Line armour with wool or fur to keep the cold iron off you.1 to 6Hotbar: bow, knife, bare hands, torch and two slots of your own. Right-click anything you can use or eat to put it on the hotbar.I or TabInventory. Right-click items for options, double-click to use.BBuild, craft and cook. R rotates a placement.J Β· K Β· H Β· MQuests, skills, health, mapMouse wheelZoomZ Β· XRotate the cameraFFullscreen on or offEscClose windows, pause and save
On a tablet
Left stickWalk. Toggle Run and Sneak with the buttons above the right stick.Right stickWith the bow, drag to aim and draw, then let go to loose. Let go in the middle to lower the bow. Otherwise flick to strike.TapTap a person or thing for options. Tap the ground to walk there.UseTalks to or uses whatever is nearest. Strikes when a fish bites.FishingWith a rod in your pack, tap the water. Tap the ground next to you, or press and hold it anywhere, and choose Dig for worms. The Use button digs too.SeasonsA year is 24 days, six to a season. Winter freezes the ground, and berries and mushrooms become scarce. In the rain, press and hold the ground to catch rainwater.Body and warmthPress V for the body screen: wear clothes in the six slots and treat wounds. Cold, wet, tiredness, bad water and stale food all hurt. Wool stays warm when wet, and a waxed cloak sheds rain.FightingTap to strike, hold for a heavy blow that staggers. Hold right mouse (or the Block button) to block: a shield stops most of a blow, and blocking just before it lands parries and staggers the attacker. Hits from behind do more. Wolves crouch before they lunge and boars paw the ground before they charge. A spear stops a charge dead. Q steps back.Home and landYour cottage has a small roped-off yard. Crates, fences, garden beds, racks, coops, pens and furniture can only go on your own land. Buy more houses at their For Sale signs, and pay to extend a yard at its sign. Hedda sells hens, Maud sells sheep, goats and shears. Campfires go anywhere but burn out after about six hours, and a bedroll rolls back into your pack when you wake.HerbalismHerbs grow all over the land, each in its own place and season. Brew at any fire from the Brew tab: teas, tonics and draughts that warm, cool, help you sleep, ward off sickness or hide you from game. Draughts need a mortar and pestle and a vial. Wolfsbane paste poisons arrows.Smithing and wearTools and armour wear with use. Blunt tools are slow, battered armour protects less. Sharpen blades with a whetstone, mend at a forge, or pay Bram. At the anvil (Build menu, Forge tab) you smelt ore and make tools, helms, gauntlets and mail. Line armour with wool or fur to keep the cold iron off you.PinchZoom. Turn buttons rotate the camera.MenusButtons on the left edge. Tap an item in your inventory for its options.